Euro Truck Simulator 2 Server Hosting

A Euro Truck Simulator 2 Convoy server that is online 24/7: your DLC and mods through the server packages, convoy rules as plain settings, moderators by Steam ID and a persistent session id with your Steam token.

DDoS Protection

AMD Ryzen 9

Online 24/7

Instant delivery

Great support

Euro Truck Simulator 2 server plans & pricing

ETS2 I

From € 4,99 / mo

Suits about 1-4 players

2x Ryzen 9 CPU threads

2 GB DDR5 memory

15 GB NVMe SSD storage

No slot limit

17 Tbit DDoS protection

Order now

ETS2 II

From € 9,99 / mo

Suits about 4-8 players

3x Ryzen 9 CPU threads

4 GB DDR5 memory

25 GB NVMe SSD storage

No slot limit

17 Tbit DDoS protection

Order now

ETS2 III

From € 14,99 / mo

Suits about 8 players

4x Ryzen 9 CPU threads

6 GB DDR5 memory

40 GB NVMe SSD storage

No slot limit

17 Tbit DDoS protection

Order now
About

A Convoy server that does not leave when the host logs off

Convoy sessions hosted from a player's game end the moment that player quits. A dedicated Euro Truck Simulator 2 server stays up around the clock, so your company or friend group can join whenever they have an hour to drive. Traffic, player damage, speed limiter and the other convoy rules are settings in the panel.

Your map DLC and mods come along through the server packages: export them once from your own game, upload the two files on the Server Packages page, and everyone with the same DLC and mods can join.

Plan sizes

Which Euro Truck Simulator 2 plan do you need?

A Convoy session holds at most 8 players, so the plans differ in headroom for AI traffic and mods rather than in player count:

A small convoy: ETS2 I

2 GB for a session with a handful of drivers and moderate AI traffic.

A full convoy: ETS2 II

4 GB for all 8 drivers with full AI traffic and the map DLC.

Heavily modded: ETS2 III

6 GB for large map mods such as ProMods together with every DLC.

Features

What your Euro Truck Simulator 2 server comes with

The setup from the SCS dedicated server guide, done for you:

  • Server Packages page

    Upload the server_packages files you exported from the game and the server runs your map DLC and mods; remove them and it is back to the base map.

  • Convoy rules as settings

    Player damage, AI traffic, speed limiter, name tags, time zones, collisions at services and in company yards, all under Game Settings.

  • Moderators and a persistent session

    Give moderators kick rights by Steam ID, and add your Steam logon token so the session keeps its id and stays in players' recent lists.

Locations

Euro Truck Simulator 2 servers in 15 locations

Convoy syncs every truck and trailer 20 times a second, so a nearby server means smooth driving in a line. Pick a location close to your drivers:

AmsterdamFrankfurtWarsawBucharestIstanbulNew YorkChicagoMiamiDenverLos AngelesSingaporeSydneySão PauloMumbaiJohannesburg

Pick the location closest to most of your players; the server moves to another location later for free if your group changes.

Getting started

Your Euro Truck Simulator 2 server in five steps

From order to the first convoy:

  1. 1Choose a plan and a location, and pay. The server is created automatically.
  2. 2Under Game Settings, give the server a name, a password if you want one, and set the convoy rules.
  3. 3Export your DLC and mods: in your game, open the console and type export_server_packages, then upload the two files on the Server Packages page.
  4. 4Press Start. The console shows the session running within a minute.
  5. 5In the game, open Convoy, Join Session, and search the server name.
Migration

Move an existing server to VibeGAMES

Running a Convoy server at home or at another host? The settings move in a minute:

  1. 1

    Upload your server_packages.sii and server_packages.dat on the Server Packages page.

  2. 2

    Set the same name, password, rules and moderators under Game Settings, or upload your server_config.sii through the file manager.

  3. 3

    Start the server and point your drivers at the new name.

A Steam logon token keeps the session id the same across restarts, so the server stays in everyone's recent list.
FAQ

Frequently asked questions

Why choose VibeGAMES

DDoS protection

VibeSHIELD, our globally anycasted DDoS-protected network, now spans 46 scrubbing locations worldwide. Every point of presence filters traffic the instant it lands, stopping attacks as close to the source as possible, long before they ever reach your server.

All 46 locations combine into one unified DDoS-protected fabric, so the full capacity of the entire network backs every individual server. Layer that on top of custom game-aware filtering, tuned for the protocols our customers actually use, and it doesn't matter how big the attack is or how long it lasts. Your players stay connected.

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